Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 3D engines Date: Thu, 10 Apr 1997 13:57:37 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <334CE3C1.2CC8@micronetics.com> References: <3347dd19.3248416@news.playstation.co.uk> <3348D38C.1DC1@interactive.sony.com> <334A3648.1873@micronetics.com> <3349266B.7BD4@interactive.sony.com> <3349a345.33045335@news.playstation.co.uk> <334A3058.218B@interactive.sony.com> <334b3a68.199522@news.playstation.co.uk> <334B7A3E.D59@micronetics.com> <334e8f46.1862969@news.playstation.co.uk> <334BA0FE.43B8@micronetics.com> <334BA349.28A9@interactive.sony.com> <01bc4554$78239ae0$b756dec2@algorithm> <334CAFCD.6081@interactive.sony.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b2 (Win95; I) X-Priority: 3 (Normal) sceetech wrote: > In 2d it is a representation of a line not a line (and anti aliasing > does recognise the line as having width). In 3d there is the problem of > perspective, how do you think its going to be possible to make the line > thicker if its closer and narrower further away without width? And not > doing this will make it look terrible. > > Stuart Im not sure but tempest X3 does a very good job of making lines look 3d. Tempest X3 is a game that does not require break neck performance, and I'm sure that it does not use GsLib. Infact I would like to see how easy it would be to do a wireframe of a spinning cube in GsLib. Regards Jim Jim