Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Animated 3D Objects!? Date: Sun, 19 Jul 1998 20:51:24 -0700 Organization: SCEA News Server Lines: 55 Message-ID: <35B2BEBC.9855BB36@sinclair.net> References: <6otr4q$4607@chuka.playstation.co.uk> NNTP-Posting-Host: 204.137.153.48 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) RSDANIM is the only program I know of for this purpose. It does exactly what you want, though it can be a lot of work. You can see my feeble attempts at making a guy run with it from my current project, Bombardment Extreme. Here is the secret you need for animating things with RSDAnimator: there are some secret hidden buttons at the bottom of the left window. They only show up if your screen resolution is 1024X768, or if you move all of the toolbars so that they only take up the top 2 rows of the screen (at 800X600;I don't think its possible to see them at 640X480). The buttons are New Movement, Add Keyframe, Replace Keyframe, and Generate Mime. Yes, there are menu functions for them, but only the buttons work. With those buttons, you can Add a Keyframe, move things around in the model, add another keyframe, etc. It fills in the frames in between. When you are done, Generate the Mime Data. It makes a file you can include in your program. There is a demo lib for using the data that you can download from Craig Grahm's website. Carlos Pieterse wrote: > > ... > > At this point I have only > come across one program named RSDANIM v1.3, which I had the impression was > capable of doing this job (generate MIME, but I am absolutely not certain > about if this is what I am searching, nor the the meaning of MIME?!) but I > have not been able to do anything with it. (is there a documentation > available somewhere? I have given up experimenting with it, as it crashes a > lot. Btw I find that not even the wrap texture works properly! -Craig > Graham, hope you'll find the time and motivation to update it!) > > Please explain me how the usual technique for doing animated 3D objects on > PlayStation, and what programs you use to save your developing (programming) > time!!! > > Thanks in advance. > > Regards, > > Carlos Pieterse. > > email: > john-doe@image.dk -- - Joshua Meeds Dreamwriter Dragon dreamer@sinclair.net -=UDIC=- _____________________________________ We are the music-makers, And we are the dreamers of the dreams - Willy Wonka quoting Arthur O'Shaughnessy