Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: fixed point Date: Mon, 20 Jul 1998 21:35:59 GMT Organization: SCEA News Server Lines: 28 Message-ID: <35b3b7b9.440328154@news.scea.sony.com> References: <35acda0b.597710638@news.scea.sony.com> <35ACE491.DB2B9236@ndirect.co.uk> NNTP-Posting-Host: 204.240.38.127 X-Newsreader: Forte Free Agent 1.11/32.235 I guess I meant, more specifically, with 3D stuff. I know it is used for specifying degees of rotation for sprites and models, and scale for sprites. Jamin On Wed, 15 Jul 1998 18:19:13 +0000, Alex Herbert wrote: > > >Jamin Frederick wrote: > >> Where is fixed point used? Is it only for normals? >> > >Fixed point is used all over the place, especially with rotation >matrices. The Library Reference does indicate where fixed point is >used, but it is not clear initially. You may have noticed sets of >numbers it brackets e.g. (1,3,12). This indicates 1 sign bit, 3 whole >bits, and 12 fractional bits. > >Does this help? > >Herbs > >