Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Animated 3D Objects!? Date: Tue, 21 Jul 1998 10:55:41 +0100 Organization: Intelligent Research Lines: 101 Message-ID: <35B4659D.44C0133A@hinge.mistral.co.uk> References: <6otr4q$4607@chuka.playstation.co.uk> <35B2BEBC.9855BB36@sinclair.net> <6p0lpn$46013@chuka.playstation.co.uk> NNTP-Posting-Host: 194.131.235.3 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) Carlos Pieterse wrote: > Thanks, Joshua Meeds for the brief introduction to RSDANIM. The blokes a star. He get a Gold Blue Peter Badge... > I have used alot of time today, playing around with RSDANIM, but I am still > having a real struggle with it (probably it's me doing something wrong, -I > hope!). Of course it is - the programs perfect ;) > I am trying to make an object of a person walk (moving leg-parts, feet, > arm-parts). I do it like this : Load in the main object to RSDANIM, adding > a new move (i.e. walk_left) adding a key-frame, picking a part of the object > and here the trouble starts (again!). When you pick a part to move/rotate > you must select an rectangular area and as the parts on the object are Nope - you can click-select individual vertices as well (turn on Vertexdisplay and click on the little vertex boxs). Also, the Magic Wand tool selects connected meshes for you (like, if there's two seperate boxes in your model, click on a vertex of one box with the wand and it will select the whole of the one box). > overlapping (i.e. right -foot,-lower leg, -upper leg), I can not just select > one certain part. I only need to move/rotate the one object else I'll trash > the object (strecthing some lines from the overlapping parts)! If the parts of the model are distinct (no common vertices) you can just usethe Magic Wand tool to select a whole connected mesh (as what you're saying suggests it is). So, just click on one vertex of the arm and it will select the whole arm for you (but nothing else)....easy huh? Top tip here - create polygon groups for the parts of your model. They'll appear in the project tree, and double clicking on the polygroup entry in the project tree will select that group of polygons for you immediately. If auto-deselect is checked, double clicking a poly group in the tree will deselect everything else and select just that group, otherwise it selects the group in addition to whatever else is already selected. > -However, all of a sudden I got a brilliant idea (I thought!). I just > took all the parts of my main object, and moved them away from each other so > they didn't overlap, this way I could just move and rotate them together in > the following keyframes for each move, BUT eventough the parts didn't > overlap any more (and I was capable of picking the part completely within > the rectangular area) I still got some weird lines streched for their > original position! > > Can anyone help!? (Please) Turn on "View->Show Vertices" and check which vertices are actuallyselected (the red ones). You can click on a single vertex to select or deselect it - so just deselect any ones that shouldn't have been selected. It makes it easier to see like that, as it's possible to select a vertex of a polygon without selecting the actual polygon itself - a polygon is only selected if all it's vertices are selected - you can select just one or two vertexs of a poly to change to poly's shape....... Any help? > To Craig Graham: "RsdAnim is great - I love it, nice one".... (If I get my > object working with your program, I'll post a message saying just that!)... Send me the object and I'll setup the poly groups for you if you're still stuck. > Sure I've been darn angry with your program, but I keep thinking that it's > great someone has made the effort to do such a program, for us Yarozers! > -Though one thing is certain for such a program there MUST be a > documentation explainning the basic way to do the stuff!!!! -'cause it is by > no means self-explainary in any ways! (hope, you'll find the time Craig!) Erm. Well you see, it's like this......I want to add a lot of stuff and fix the problems, and a proper hierachy format would be nice as well, and I'm about a week from having a proper bones animation system in it, and....well, maybe I'll get the docs done one day.... I'll probably compile a doc with all the questions, answers & top tips that get put on the newsgroups about it in the mean time... > Btw. regarding bug reporting, one stable bug occurs if I by accident add a > keyframe (without making a new movement first) to the BaseFrame, and I'm removing that option. There's a replace keyframe button that let's youget the same effect (more sensible as you're not really adding a keyframe in that case, you're replacing the baseframe). > furthermore when I exit the program (having tried doing some movements), it > quits with an general ex... There's a memory leak I've not traced yet. Anyone have a copy of"Bounds Checker" I can use? > Carlos Pieterse Craig.