Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: RsdANIM: Progress Note Date: 22 Jul 1998 11:09:31 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 59 Message-ID: <01bdb560$aeb49500$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: d1-s46-87-telehouse.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Stuff I've done since the last release (not released yet, just so folks using it know what's coming): [2/7/98] o Fixed the wireframe view (thanks to Ian Thompson for the bug report). o Added optional backface removal mode to the wireframe view (toggle is in the 'View' menu). o Uploaded the RsdAnim_lib animation library to my WWW page. [6/7/98] o Generate MIMe & Add Keyframe now work from the menu as well as the buttons. o Disabled the File->New as it has no meaning for RsdAnim (and wasn't used anyway). o Changed the way UV edit works. Only vertices that are selected in a wireframe or texture view and are part of a face with the texture on it will show up in the UV editor. This makes things less cluttered and allows easier fine tuning of textures. Also, improved the way UV editing works... [10/7/98] o Fine tuned the click/point vertex selection (when you click on a single vertex to select it). Changes to the selection algorithm to make it less frustrating trying to get the vertex you really want. 1) The distance selection algorithm used to just drop out when it found a vertex close to the cursor. Now it selects the vertex CLOSEST to the cursor. 2) You now always get the vertex closest to you (in Z) if several vertices are on top of one another. At least it's consistent now..... [20/7/98] o Recoded the "Bones" creation stuff (which has never been enabled in a release build anyway, so you'll not realise how big a job this was). [22/7/98] o Got bone editting working. When a bone rotates around a joint, all child bones follow it :) Nice editting aproach, where rotation axis is always into the screen, whatever viewpoint you are looking at. o Disabled the baseframe checkbox in the Add Keyframe dialog. Use Replace Keyframe to change the baseframe instead. Craig. -- Craig Graham, Intelligent Research (Video Games) Ltd EMAIL:cgraham@hinge.mistral.co.uk ========================================================== +++ REALITY DRIVER ERROR - PLEASE REBOOT UNIVERSE +++