Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: ANNOUNCE: RsdANIM v1.4 Date: 27 Jul 1998 08:34:47 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 113 Message-ID: <01bdb939$17434180$69e4b8c3@Angela1.intelligent-group.com> NNTP-Posting-Host: d2-s2-105-telehouse.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Release announcment - RsdANIM v1.4 is on my WWW page now. I've also put a sample model (ripped off from some Japanese demo, sorry - outright Plagerism here, but I cann't read Japanese to credit the author). It's a pretty simple model of a girl, with an RsdANIM bones system attatched to it to allow it to be moved around and posed in different ways (arms, legs, spine, neck, etc). Changes: [2/7/98] o Fixed the wireframe view (thanks to Ian Thompson for the bug report). o Added optional backface removal mode to the wireframe view (toggle is in the 'View' menu). o Uploaded the RsdAnim_lib animation library to my WWW page. [6/7/98] o Generate MIMe & Add Keyframe now work from the menu as well as the buttons. o Disabled the File->New as it has no meaning for RsdAnim (and wasn't used anyway). o Changed the way UV edit works. Only vertices that are selected in a wireframe or texture view and are part of a face with the texture on it will show up in the UV editor. This makes things less cluttered and allows easier fine tuning of textures. Also, improved the way UV editing works... [10/7/98] o Fine tuned the click/point vertex selection (when you click on a single vertex to select it). Changes to the selection algorithm to make it less frustrating trying to get the vertex you really want. 1) The distance selection algorithm used to just drop out when it found a vertex close to the cursor. Now it selects the vertex CLOSEST to the cursor. 2) You now always get the vertex closest to you (in Z) if several vertices are on top of one another. At least it's consistent now..... [20/7/98] o Recoded the "Bones" creation stuff (which has never been enabled in a release build anyway, so you'll not realise how big a job this was). [22/7/98] o Got bone editting working. When a bone rotates around a joint, all child bones follow it :) Nice editting aproach, where rotation axis is always into the screen, whatever viewpoint you are looking at. o Disabled the baseframe checkbox in the Add Keyframe dialog. Use Replace Keyframe to change the baseframe instead. o Attatch to Bone now works (sort of, the selected vertices are attatched to the last bone you added). o When rotating a joint, the vertices attatched to any bones that move are also rotated. Hey, that's working bones animation!!! o Skeletons now attatched to keyframes, and changes are preserved when you swap from one keyframe to another. [23/7/98] o XYZ axis in wireframe made to match the one in the textured view. o New switch in view menu "Show Bones" to turn on/off display of the bones. o Move Joint function added to allow individual bones & joints to be positioned exactly independant of the model without the rotation restrictions placed on normal bone rotations. o Grid display now available in textured view. o New switch in view menu "Show Model" allows you to turn off the display of the model altogether in a view. eg. You can now show just the bones skeleton in a view. Or just the vertices, with no polygons linking them up. o Skeletons now saved in a ".bone" file. Only the Baseframe skeleton is saved at the moment o ".bone" files are now loaded back in again :) - I'll be able to release some sample boned models RSN. [24/7/98] o The pick-select tool now also allows you to select a bone as well (click on the bone end control point). You can only select a single bone in this way, which will be shown in red. o "Add Selected To Bone" now adds the selected vertices to the bone you selected with the pick-tool. o New function "Remove Selected From Bone", will dettatch any selected vertices which are attatched to the currently selected bone. o To differentiate between bone start's and ends, the start joint of a bone is drawn as an X, the end control point is drawn as a square. o Added a splash screen. o Plugged one of the many memory leaks in the program. There's more in there, it's only one less... o Started doing a windows help file. o Added a menu option to bring up the help. [27/7/98] o New function "Delete Bone". Delete currently selected bone (if any). -- Craig Graham, Intelligent Research (Video Games) Ltd EMAIL:cgraham@hinge.mistral.co.uk ========================================================== +++ REALITY DRIVER ERROR - PLEASE REBOOT UNIVERSE +++