Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: TMD Primitives Date: Mon, 27 Jul 1998 18:39:37 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <35BCBB58.2B20BD93@ndirect.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-15.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Hello. Right, the answer is probably here already but I can't find it. Which TMD primitives are not supported under Yaroze? I know we can't use lines or sprites, but can we use flat, gradiated quads without lighting? I'm at work, so I don't have my stuff with me, but I get an error something like "GPU 00H Code not recognised". The specific primitive I'm talking about is the one where you specify RGB values for each corner, and where no normals are used. Anyway, if someone has a list of which primitives are supported, and which aren't it would save me a lot of faffing about. Herbs