Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: TMD Primitives Date: 27 Jul 1998 18:06:26 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <01bdb988$f3e7fdc0$f30b0a0a@Angela1.intelligent-group.com> References: <35BCBB58.2B20BD93@ndirect.co.uk> NNTP-Posting-Host: 194.131.235.3 X-Newsreader: Microsoft Internet News 4.70.1155 Alex Herbert wrote in article <35BCBB58.2B20BD93@ndirect.co.uk>... > Hello. > > Right, the answer is probably here already but I can't find it. > > Which TMD primitives are not supported under Yaroze? I know we can't > use lines or sprites, but can we use flat, gradiated quads without > lighting? I'm at work, so I don't have my stuff with me, but I get an > error something like "GPU 00H Code not recognised". The specific > primitive I'm talking about is the one where you specify RGB values for > each corner, and where no normals are used. Yeah, that one works. I think the ones you cann't use are Lines, Sprites & tile-textured polys. > Herbs Craig.