Path: chuka.playstation.co.uk!news From: Robert Swan Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: TMD Primitives Date: Mon, 27 Jul 1998 19:32:34 +0100 Organization: I wish! Lines: 18 Message-ID: <35BCC7C2.46CB@mdx.ac.uk> References: <35BCBB58.2B20BD93@ndirect.co.uk> NNTP-Posting-Host: nova.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (X11; I; SunOS 5.5 sun4u) Alex Herbert wrote: > > Anyway, if someone has a list of which primitives are supported, and > which aren't it would save me a lot of faffing about. > > Herbs The gradient filled polys with no lighting are available (I use only them on my race game 2 demo) 3d lines + sprites are not directly supported, but a fix can be done to get them to sort of work. theres a bit of work to b done on the routine, but i cant be arsed at the mo. (see also my page for a demo of 3d sprites+lines) Robert Swan rs108@mdx.ac.uk http://www.netyaroze-europe.com/~middex2