Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: ASE TO RSDANIM!! Date: 28 Jul 1998 21:07:30 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <01bdba6b$650c16c0$f30b0a0a@Angela1.intelligent-group.com> References: <6pl72t$3ue9@chuka.playstation.co.uk> NNTP-Posting-Host: d1-s8-49-telehouse.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Carlos Pieterse wrote in article <6pl72t$3ue9@chuka.playstation.co.uk>... > Hi there, > > When I make an animation in 3D Studio and export it to .ASE fileformat so > that I can load it into RSDANIM (to create the MIME info), there's seems to > be no animation frames in RSDANIM, just the object (-pressing play, does > nothing!), what am I doing wrong ??? ( .ASE save options in 3D Studio, > perhaps ??) You've gotta turn on something in the ASE save box in Max (cann't remember what). It's not finished yet though, so don't depend on it.... > Btw. being quite happy seeing the new version of RSDANIM (nice work, > Craig!). -There's one thing tough, I've just purchased a 3DFX-card and > RSDANIM will not display any objects as long as it's plugged in (using the > software option! -the same thing for both version 1.3 & 1.4)... There's a program Tweek3DFX which allows you to turn off and on Direct3D's 3Dfx support - use it to turn of the 3DFX before running RsdANIM. > Carlos Pieterse... Craig.