Path: chuka.playstation.co.uk!news From: "Carlos Pieterse" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: ASE TO RSDANIM!! Date: Wed, 29 Jul 1998 02:20:10 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <6plprc$3ue13@chuka.playstation.co.uk> References: <6pl72t$3ue9@chuka.playstation.co.uk> <01bdba6b$650c16c0$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: pm30-54.image.dk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 >You've gotta turn on something in the ASE save box in Max (cann't remember >what). It's not finished yet though, so don't depend on it.... Yeah, but what, I've been experimenting a bit (everything that seems obvious doesn't do it!!) -Perhaps, there's a difference between the .ASE format of 3DS r2 / r4 (I, or rather my graphist, use r2). Anyway, I saw that you once asked for some info/documentation about the .ASE fileformat. Is there any chance you could lead me into a direction (URL of somekind) or perhaps mail the info to me (suggest you got it by now, since it's an implementet (-but not dependable!?) feature of RSDANIM). Wow! very impressed that you've also implemented a help file in RSDANIM v1.4...nice move!! (haven't had much time to check out the new features yet, tough.... ) >There's a program Tweek3DFX which allows you to turn off and on Direct3D's >3Dfx support - use it to turn of the 3DFX before running RSDANIM. Found it... Does the job! Thanxxx.... (huh, didn't have to dish my new 3DFX-card anyway!!!) >Craig. Thanks again Craig, Carlos Pieterse.