Path: chuka.playstation.co.uk!news From: "Russ Williams" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 3D engines Date: 10 Apr 1997 17:10:10 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <01bc45d2$a8130a00$2b40cbc2@rwilliams.krisalis.co.uk> References: <3347dd19.3248416@news.playstation.co.uk> <3348D38C.1DC1@interactive.sony.com> <334A3648.1873@micronetics.com> <3349266B.7BD4@interactive.sony.com> <3349a345.33045335@news.playstation.co.uk> <334A3058.218B@interactive.sony.com> <334b3a68.199522@news.playstation.co.uk> <334B7A3E.D59@micronetics.com> <334e8f46.1862969@news.playstation.co.uk> <334BA0FE.43B8@micronetics.com> <334BA349.28A9@interactive.sony.com> <01bc4554$78239ae0$b756dec2@algorithm> <334CAFCD.6081@interactive.sony.com> NNTP-Posting-Host: rwilliams.krisalis.co.uk X-Newsreader: Microsoft Internet News 4.70.1161 sceetech wrote in article <334CAFCD.6081@interactive.sony.com>... > In 2d it is a representation of a line not a line (and anti aliasing > does recognise the line as having width). In 3d there is the problem of > perspective, how do you think its going to be possible to make the line > thicker if its closer and narrower further away without width? And not > doing this will make it look terrible. Well, to do that, how about a gouraud-shaded line to give a depth-queue effect (set the brightness of the ends based around the z coordinate of the ends). Personally, I think some neon-coloured, gouraud-shaded wireframes would look quite effective... --- Russ