Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Gerrit Goossen Newsgroups: scee.yaroze.programming.3d_graphics Subject: What's up with fog? Date: Sat, 01 Aug 1998 03:11:44 -0400 Organization: SCEA News Server Lines: 14 Message-ID: <35C2BFAD.5EF8@funnytown.com> NNTP-Posting-Host: 38.165.241.13 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01-C-MACOS8 (Macintosh; I; PPC) Has anyone spent any time figuring out a way to create a "smooth fog"? I can't seem to get the libgs fog system to produce anything other than a banded, uneven effect. You can visually count the steps of intensity... on one hand! :P I've seen some commercial games with this problem, but there also seem to be quite a few that don't have it. Anyone have ideas on what I could do? As always, thanks for the help. Even just a few pointers in the right direction should work wonders :) - Gerrit