Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 3D engines Date: Fri, 11 Apr 1997 11:31:38 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 37 Message-ID: <334E130A.428A@micronetics.com> References: <3347dd19.3248416@news.playstation.co.uk> <3348D38C.1DC1@interactive.sony.com> <334A3648.1873@micronetics.com> <3349266B.7BD4@interactive.sony.com> <3349a345.33045335@news.playstation.co.uk> <334A3058.218B@interactive.sony.com> <334b3a68.199522@news.playstation.co.uk> <334B7A3E.D59@micronetics.com> <334e8f46.1862969@news.playstation.co.uk> <334BA0FE.43B8@micronetics.com> <334BA349.28A9@interactive.sony.com> <01bc4554$78239ae0$b756dec2@algorithm> <334CAFCD.6081@interactive.sony.com> <334ccf56.1383137@news.playstation.co.uk> <334CEE1A.155B@interactive.sony.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b2 (Win95; I) X-Priority: 3 (Normal) sceetech wrote: > > > It does look terrible. As you say games over the past 10 years have used > this. Well the playstation wants to get away from the old style > wireframes and into polygons. I thought the whole reason for Yaroze is to get away from the corporate driven game designs that exist today. Not 'that is old fasioned so we are not going to give you the ability to do it.' The reason why I want lines is. a) For a simple futuristic sports like sim where I want to use a line to show the aiming vector. b) To provide a laser, graduating from dark red -> red for a 3d roming/adventure/shooting game sort of thing. They all use textured poly, etc and do not look 'old fasioned' Incidently expect to see the first demo of my game engine end of next week. Regards Jim > > Anyway, I've been checking it out and there is a straight line structure > in the TMD format, (and also in tmd.h, which as I wrote I should have > remembered, sorry), which should do 3d lines, although ive not used it. > > Stuart