Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: fixed point Date: Mon, 03 Aug 1998 20:08:37 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <35C60AB5.6C45FC6E@ndirect.co.uk> References: <35acda0b.597710638@news.scea.sony.com> <35ACE491.DB2B9236@ndirect.co.uk> <35b3b7b9.440328154@news.scea.sony.com> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-02.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Jamin Frederick wrote: > I guess I meant, more specifically, with 3D stuff. I know it is used > for specifying degees of rotation for sprites and models, and scale > for sprites. Sorry. Ok, fixed point is used in rotation matrices, vectors as used with normals and lighting, erm, can't think of anywhere else. Anywhere that integers would seem fit ig guess. :) Herbs