Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: RsdANIM Progress Report Date: 6 Aug 1998 17:15:00 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 110 Message-ID: <01bdc15d$195bae40$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: d2-s50-144-telehouse.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 As I usually do, here's a progress report on RsdANIM (since v1.4)..... Mario Wynands & Steve Spiller are bug chasing at the moment to try and sort out the DirectX problem that's been stopping some people using it. Thanks lads, nice one.... Some stuff listed here probably won't get released....never mind eh? ======================================= [28/7/98] o Started adding code to use the Datel Action Replay to provide a fast previewer actually on the Playstation itself (taken from my ARS server/client code). o New toolbar added "Action Replay Control". o AR port setup available in options dialog. o AR comms class integrated into program (based on the stuff I wrote for ARS). [29/7/98] o AR texture download works. Bloody quick it is as well. o Fixed bug in vertex selection (couldn't click to select a single vertex if you had Show Vertices enabled without having Show Model enabled as well). o Added the "View Track" check box to the Action Replay Control toolbar. o Added Action Replay Comms Error dialog in case comms ops timeout. Provides Retry or Cancel options. o New CRC checked block transfer method for AR comms. I should go back and put this into ARS :) o Added AR model download code (save a temporary TMD as "c:\temp\temp_tmd.tmd", then downloads that). [30/7/98] o Added AR zoom & rotation control. o Coded Playstation side previewer. o AR preview mode works fine now....excellent!!! [2/7/98] o Improved speed of AR download approx. 300% by changing the process priority for the duration of the download, and removng timeout detection once a download is in progress (you may occasionally get an error using this, but it's worth it for the 99% of the time it works fine and is loads faster). o Added AR forced EXE download to put the previewer onto the playstation real quick. I probably cann't actually do a release with this code in, but it's quite useful. o Added playstation graphics resolution selection to the AR previewer and RsdANIM. o Added remote reset button to the AR Control toolbar. [3/7/98] o Added poly4 support to the TMD saving routine. New primitives: FP4 GP4 FP4N GP4N FTP4 GTP4 FTP4N GTP4N This is used both by the direct TMD saving code (Save As->TMD) and the Action Replay previewer, (which saves out a temporary TMD to download to the Playstation). o Inlined the playstation side AR previewer EXE into the RsdANIM executable. This will probably not make it into a general release version (see note on forced exe download on 2/7/98). ============================================================================ === [27/7/98]: Limited distribution source release 1.5 (prerelease) Released to a small number of people who offered to help with debugging some issues with the Direct3D code. Thanks to Steve Spiller & Mario Wynands for their help. ============================================================================ === [5/7/98] o Added CPU & GPU load profiler to PSX side previewer (not for release to Yaroze members). o Added switches to turn these on and off from RsdANIM's TOOLS menu. o Fixed bug in RSD saving, bones skeleton now correctly saves baseframe skeleton instead of current edit frame skeleton. [6/7/98] o Bones skeleton now saved for all keyframes, previously only the baseframe skeleton was saved. Older bones files will still load, but will save out in the new extended format. o Plugged the memory leak (at long last) that's been giving me grief since v1.0 :) o When we arrive at the final frame of an animation, correctly set the bones and stuff (the 2nd to last frame's bones skeleton was being set instead). Craig. -- Craig Graham, EMAIL:cgraham@hinge.mistral.co.uk ========================================================== +++ REALITY DRIVER ERROR - PLEASE REBOOT UNIVERSE +++