Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scee.yaroze.programming.3d_graphics Subject: 3D Terrain, Again Date: Sat, 8 Aug 1998 15:12:56 -0500 Organization: Ryu-Ki Software Lines: 14 Message-ID: <6qibl4$ldg20@chuka.playstation.co.uk> NNTP-Posting-Host: 171-234-44.ipt.aol.com X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Well, again I am asking the same question, in reguards to how the check collisions against a 3D terrain. Does anyone know how it has been done in games like Crash Bandicoot and other outdoor environments. I am mostly interested in Crash, because that is eventually the type of game I will be making, but I would like the level editor that I design to be adaptable to as many game types as possible, with a focus on outside uneven terrains. Your help, again, will be greatly appreciated. Nathan Miller Ryu-Ki Software kiryu@aol.com