Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Voxels Date: 11 Aug 1998 07:45:44 GMT Organization: SCEE Lines: 31 Message-ID: <01bdc404$57cb5aa0$f2e832a2@gbain.wav.scee.sony.co.uk> References: <35CEF045.CF2ECD6@nospam.easynet.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi Phil, I was also going to attempt voxels using Net Yaroze. Problem is it's a memory hog. I guess it depends how big you want your world. I don't know when I'll start or finish it but you can check x2ftp for PC source code. I'll take voxels over huge ugly polys any day! On a side note..I have a couple of friends coding Outcast for the PC...hottest voxel engine ever made! Regards, George@SCEE Phil Gooch wrote in article <35CEF045.CF2ECD6@nospam.easynet.co.uk>... > Hi everyone > > Started getting into 3D as a result of the Middx. Short Course. However, > I would like to try something different from polygons. > > I've been reading a bit recently on the mathematics of voxels and was > wondering what would be involved in writing some sort of voxel engine on > the Yaroze, given that we can't address pixels directly. > > Has anyone tried anything like this yet? > > Phil > >