Path: chuka.playstation.co.uk!news From: Phil Gooch Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Voxels Date: Tue, 11 Aug 1998 12:10:48 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <35D026B8.CF464FFD@nospam.easynet.co.uk> References: <35CEF045.CF2ECD6@nospam.easynet.co.uk> <01bdc404$57cb5aa0$f2e832a2@gbain.wav.scee.sony.co.uk> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) George Bain wrote: > Hi Phil, > > I was also going to attempt voxels using Net Yaroze. Problem is it's a > memory hog. I guess it depends how big you want your world. I don't > know when I'll start or finish it but you can check x2ftp for PC source > code. > I'll take voxels over huge ugly polys any day! On a side note..I have a > couple > of friends coding Outcast for the PC...hottest voxel engine ever made! > > Regards, > > George@SCEE > I read about Outcast in Edge a couple of months ago. Looks superb! Wonder if they'll be a Mac version... Phil