Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: How will the 3D objects work... .. . Date: Mon, 24 Mar 1997 21:55:52 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <3336F868.3D4C@micronetics.com> References: <332D17EA.448F@livjm.ac.uk> <33365E95.2FD@interactive.sony.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b2 (Win95; I) X-Priority: 3 (Normal) sceetech wrote: > > Jamie Stanley wrote: > > i'll be doing the characters within 3D-Studio... and have all the limbs > > 'joined' together so that i can move a whole arm etc... will this be > > allowed when the file has been converted...??? > > > > or will i have to have all the limbs and the main body as separate > > objects... .. . > > > > I'm afraid you'll have to use separate objects, however, there are > hierarchy structures on Yaroze, so once the objects are put in the > hierarchy moving a whole arm as one is still possible. One problem you may find is that 3ds does not export pivot points to dxf. If you check out my home page http://www.playstation.co.uk/~Sig1LL you will find the 3ds file format. It could be quite possible to write a converter to take 3ds to rsd preserving the pivots. You may even be able to export colouring and texture detail as well. Which could save a lot of time. Hope this is of some help Jim