Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.3d_graphics,scea.yaroze.programming.3d_graphics Subject: Re: Converting 3D Vector to rotation matrix. Date: 12 Aug 1998 07:29:14 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 6 Message-ID: <01bdc5c2$436287e0$230b0a0a@Angela1.intelligent-group.com> References: NNTP-Posting-Host: d3-s9-165-telehouse.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:805 scea.yaroze.programming.3d_graphics:279 Put both objects in the same coordinate system and that'll happen without you having to do any calculations at all. Craig.