Path: chuka.playstation.co.uk!news From: "Carlos Pieterse" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: the cutting edge! :) Date: Wed, 12 Aug 1998 23:03:01 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <6qsvtd$n7i3@chuka.playstation.co.uk> References: <35D1BCF7.72328388@hi.is> <35D1F0A9.B85A662D@scee.sony.co.uk> NNTP-Posting-Host: p301-044.ppp.get2net.dk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 James Russell wrote in message >> >The libraries clip anything that has a negative Z after transformations. Scale your models so that >they are bigger. This reduces (but does not solve) the problem. I think enlarging your models will indeed make it even worse, as the polygons get larger and are more visable. The problem seems to accur when you move towards an object along the z-axis and as you stated the z-coord (one of them anyway!) gets negative the polygon disappear (gets clipped)! I was thinkin'..: is it possible to set the clipping area outside the screen and would this perhaps solve the problem?? Anyway, how do you solve the problem (and as Ari wrote, you don't see this in real games... due to the developer libraries ??) ?? >Cheers, > >James > Carlos Pieterse