Path: chuka.playstation.co.uk!news From: Robert Swan Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: To big model?! Date: Thu, 13 Aug 1998 13:59:51 +0100 Organization: I wish! Lines: 16 Message-ID: <35D2E347.4CC9@mdx.ac.uk> References: <35C9F2AD.6A85120F@hi.is> <35CABCF1.5994BFD0@scee.sony.co.uk> NNTP-Posting-Host: nova.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (X11; I; SunOS 5.5 sun4u) James Russell wrote: > Secondly, due to a bug in the libraries, a few TMD primitives don't work. These are: > o 3D sprites (sprites within a TMD) > o Lines within a TMD > o Double sided polygons > o Non-textured Gouraud (gradient) quads was it a bug? I figured from what you said when we met that when people were grabbing commands at random from the prof libs to give to the yaroze, they simply missed out something vital to handle those? Or is that people thought the right stuff was there only to find it knackered? if so, how was this got around with prof dev kits? Robert Swan rs108@mdx.ac.uk