Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: the cutting edge! :) Date: Thu, 13 Aug 1998 17:44:59 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <35D3180B.83215239@ndirect.co.uk> References: <35D1BCF7.72328388@hi.is> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-54.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Ari Pall Albertsson wrote: > Hi! > > I'm setting up a 3d scene, and the problem is that the polygons near the > edge of the screen won't appear. (they dissapear if any part of them is > not on screen.) Which edges of the screen? The left and right edges? In this case it may be that your objects are falling outside of the 16-bit viewable area, 'cos normally the clipping works fine. > How can I fix this?? No "real" game does this. > I've tried to change the projection distance, and the distance between > the viewpoint and the reference point. Doing this I can reduce the > problem, but it does not solve it. Try making the distance between the viewpoint and reference point much MUCH closer. If that helps then you'll have to scale down your models/world to get the desired effect. Herbs