Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: What is a normal? Date: 14 Aug 1998 10:09:10 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <01bdc76a$e03e9320$230b0a0a@Angela1.intelligent-group.com> References: <35D3F965.D5D79825@nospam.easynet.co.uk> <35D402A6.8830674@parny.force9.co.uk> NNTP-Posting-Host: d3-s6-162-telehouse.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Steve Parnell wrote in article <35D402A6.8830674@parny.force9.co.uk>... > > > > I keep hearing people talking about 'normals' in relation to polygons/3D > > stuff. > > > > Could someone explain to me what a normal is? > > > > I know what a vertice and a polygon is, and I understand about matrices > > and vectors, if that helps! > > > > Phil > [Serbo-croatian deleted] > Steve P. Get a sheet of A4 paper. Poke a pencil though it.Look at it side on. There's a normal vector. It points in the direction a polygon is facing. That's all. These are precalculated in PSX models ('coz it's quicker to rotate a vector than to calculate the vector from scratch). Craig.