Path: chuka.playstation.co.uk!news From: Lars Barstad Newsgroups: scee.yaroze.programming.3d_graphics Subject: Fast way to calculate normals? Date: Mon, 14 Apr 1997 22:52:51 +0200 Organization: Reptile Design Lines: 4 Message-ID: <3352991C.1F0E@reptile.no> Reply-To: lars.barstad@reptile.no NNTP-Posting-Host: arendal3-12.ppp.sn.no Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) Does anyone have any tips/tricks on how to speed up the calculation of (unit-vector) normals, given 3 vertex-points? Lars