Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: What is a normal? Date: Fri, 14 Aug 1998 13:48:49 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <35D43231.3BA4F62@ndirect.co.uk> References: <35D3F965.D5D79825@nospam.easynet.co.uk> <35D402A6.8830674@parny.force9.co.uk> <01bdc76a$e03e9320$230b0a0a@Angela1.intelligent-group.com> <35D42CF4.A08257E5@ndirect.co.uk> <35D43084.7E98EFAA@nospam.easynet.co.uk> <35D4306C.F7A1B5AF@ndirect.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-22.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Alex Herbert wrote: > The PSX doesn't pre-calculate them, but the tools used to build the TMD do. i.e. the > normals are stored in the TMD. Yes they should be normalised to ONE (4096). You > don't need to get hold of them unless you are greating/modifyinf TMDs dynaically. > Oops. That should read "creating/modifying TMDs dynamically". > Check out the File Formats PDF on this site. Ignore the TMD file format HTMD doc 'cos > it's full of mistakes. > And that should read "HTML". > Herbs FAT FINGERS!