Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: Transparency with TMDs Date: Fri, 14 Aug 1998 14:11:25 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <35D4377D.19535005@ndirect.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-22.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) I've got this dynamic TMD stuff well sorted now exept this one little problem. How does transparency work with non-textured polys? With textures it's easy - switch on the ABE bit and set the TSB component for transparency type. However, non-textured polys don't have a TSB component, so how do I set the transparency type? When I set the ABE, the transparency type seems to be random, although more often than not it's subtractive. I'm trying to mix different types of polys so setting the attribute doesn't help. Any ideas? Herbs