Path: chuka.playstation.co.uk!news From: NickSlaven Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: What is a normal? Date: Sat, 15 Aug 1998 00:14:35 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <35D4C4DB.421EEE7D@compuserve.com> References: <35D3F965.D5D79825@nospam.easynet.co.uk> <35D42D6C.CEC81F6D@scee.sony.co.uk> <35D42FA2.8E653C98@ndirect.co.uk> NNTP-Posting-Host: lon-dnbsi-183.gbr.compuserve.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Alex Herbert wrote: > Yeah. Unlike the lighting vectors, TMD normals should be normalised, although interesting effects can > be acieved with un-normalised normals. > Yea like completely black textured polys! Nick (S)