Path: chuka.playstation.co.uk!news From: Christoph Luerig Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: What's up with fog? Date: Thu, 20 Aug 1998 17:04:34 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <35DC3B02.CE384A47@immd9.informatik.uni-erlangen.de> References: <35C2BFAD.5EF8@funnytown.com> NNTP-Posting-Host: faui90.informatik.uni-erlangen.de Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04C-SGI [en] (X11; I; IRIX 6.3 IP32) Gerrit Goossen wrote: > Has anyone spent any time figuring out a way to create a "smooth fog"? > > I can't seem to get the libgs fog system to produce anything other than > a banded, uneven effect. You can visually count the steps of > intensity... on one hand! :P > > I've seen some commercial games with this problem, but there also seem > to be quite a few that don't have it. Anyone have ideas on what I could > do? > > As always, thanks for the help. Even just a few pointers in the right > direction should work wonders :) > > - Gerrit Hi Gerrit! I think the problem is, that the fog is not done on a per fragment basis but on a per polygon basis on the Playtstion. This generates this funny effect. You can improve the visual impression, if you use smaller polygons.