Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsLinkObject4 Confusion - On to GsSortObject4 - And Now CW Asm Date: Sun, 30 Aug 1998 23:32:16 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <35E9D2F0.6FF83222@hinge.mistral.co.uk> References: <35E84836.1881@funnytown.com> NNTP-Posting-Host: d2-s34-128-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Gerrit Goossen wrote: > >Ho hum... I need direct GTE access and the ability to sort 2D primitives, and I > >need it NOW! > > I actually spent quite a bit of time trying to access the GTE with > inline ASM in CW, but for some reason CW doesn't want to let me do it! I > wonder if this is also a problem with GCC, although it doesn't really > matter since I'm on a Mac anyway... You cann't use GTE inline from the Yaroze version of CW. Or the Yaroze GNU either. It is possible on the Pro-Dev version of CW, if you've got a dev license then check the pro news groups as I asked the same questions there a few months back... > Has anyone successfully used CW's inline asm? I've been doing things per > the CW manual, however the CW manual also makes references to several > things that don't exist on the CW CD >:\ There's an example of using assembler from CW in the ARS library(the lowest level code to talk to the Action Replay comms link is in assembler). In fact, there's also the GNU version of the same code for comparison (same file builds for CW & GNU on a #define). > - Gerrit Craig.