Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsLinkObject4 Confusion - Currently: Direct Hardware Access is Naughty Date: Tue, 01 Sep 1998 10:40:24 +0100 Organization: Sony Computer Entertainment Europe Lines: 20 Message-ID: <35EBC108.E9781383@scee.sony.co.uk> References: <35EB1C38.3CAF@funnytown.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (Win95; I) X-Accept-Language: en Gerrit Goossen wrote: > > >>Inlining GTE instructions in assembler is not allowed to the extent that professional > >>developers aren't supposed to do it either. > > Are you saying that Crash Bandicoot was written completely with the > libraries? The full libraries must be *nice*! :) Yes, it was written completely with the libraries. But remember, the pro dev kit has more lower level function calls than the Yaroze ones. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Fuzzy Wuzzy wasn't fuzzy, was he?