Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsLinkObject4 Confusion - Moving on to GsSortObject4 Date: Tue, 01 Sep 1998 20:25:29 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <35EC4A29.B6FD774B@ndirect.co.uk> References: <35E2909F.3394@funnytown.com> <35E29F02.E57E6A2@scee.sony.co.uk> <35E6D662.77B566D9@ndirect.co.uk> <35EBA5F9.110A@mdx.ac.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-01.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Robert Swan wrote: > Alex Herbert wrote: > > Ho hum... I need direct GTE access and the ability to sort 2D primitives, and I need it > > NOW! > > Sort 2D primitives in 3d coordinates? You can at the moment, with a bit > of a hacky method. I took the code from a post by Steve Hunt and theres > a working example on my web page. If you try to incorporate it you'll > see where the problems come from though, but they shouldn't be > insurmountable. > > > Isn't about time someone pulled apart the primitives being put in the > packet area? Its something I mean to do, but am too lazy to at the mo. > Yeah, it's something I keep meaning to do too, but as that's bypassing the library functions I don't think it would be allowed onto a demo disc. I'm sure someone must have list of the primitives by now, but who? Herbs