Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsLinkObject4 Confusion - Currently: Direct Hardware Access is Naughty Date: Tue, 01 Sep 1998 20:37:46 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <35EC4D09.E403DEA7@ndirect.co.uk> References: <35EB1C38.3CAF@funnytown.com> <35EBD696.85171D6A@hinge.mistral.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-01.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Craig Graham wrote: > They simply let you do your own thing in terms of render engines. It's notnearly as easy as using the > yaroze library....although I personally think > they made a mistake in not providing a simple GsSortPoly() function (I made > that up by the way, there is no such function even in the pro libs). > I agree. A GsSortPoly() type function would be very useful. Oh well. How much is a Pro Dev Kit? Herbs