Path: chuka.playstation.co.uk!news From: Robert Swan Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsLinkObject4 Confusion - Currently: Direct Hardware Access is Naughty Date: Fri, 04 Sep 1998 14:40:02 +0100 Organization: I wish! Lines: 14 Message-ID: <35EFEDB2.4903@mdx.ac.uk> References: <35EC7E9B.4338@funnytown.com> <35ED23C1.B78F4B3@hinge.mistral.co.uk> <35EEB6AE.69A125A2@ndirect.co.uk> NNTP-Posting-Host: nova.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (X11; I; SunOS 5.5 sun4u) Alex Herbert wrote: > Yeah, but Sony gave us the info on TMDs. They haven't even hinted at the GPU > packets format. Therefore we'd have to resort to reverse engineering (by > watching what the libs do). Anyone at Sony like to comment? You've kind of got me worried about it. My head states that we should be ok to work them out, I mean, its no big deal to work out that to draw a polygon on screen you need colour and coordinate info (How many different ways can there be of doing it? none?) but as this could turn out to be legal territory Ill stand back like a coward :). Having said that even if an answer isnt forthcoming, Ill still go ahead at some point. Rob