Path: chuka.playstation.co.uk!news From: Olaf Grau Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Using TIM files as textures Date: Wed, 16 Sep 1998 19:54:23 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <35FFFB4E.5DB0851@aol.com> References: <333D2047.3A80@innotts.co.uk> NNTP-Posting-Host: 172-39-106.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [de] (Win95; I) Richard Haskey schrieb: > Hi, > > Does anyone know how to assign a TIM file as a texture > to a face of a 3D object? > > I've created a simple cube object in DXF format and have > converted it into RSD format. > > This has created the associated .PLY, .MAT and .GRP files. > > I am guessing that I now have to type into the .MAT file > the name of the TIM files I want to use as textures before > I use the RSDLINK function to create the final TMD, but I > have no idea how to do it. For instance suppose I wanted > to assign the TIM file STONE01.TIM to face1 of the object, > what would I do? > > Thanks in advance, > > Richard Haskey