Path: chuka.playstation.co.uk!news From: doglife Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Can CDRs be read after boot-up? Date: Thu, 17 Sep 1998 10:11:33 +0900 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <360061C4.8CE00940@cyberdude.com> References: <01bddccd$bf6add20$eb0d93c3@default> <35F85207.FB967603@bigfoot.com> NNTP-Posting-Host: 202.12.95.99 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (WinNT; I) Hi I was having are having the problem that we cannot load data into the memory at run time, meaning after executing the PSX file, there's no way (as far as I know) to load TIM files or whatsoever into the memory except doing a CD read. After reading wat Jones wrote, I thought 'wow, finally....' and then POP comes ur mesage saying using AR, comms links and ARS. What the heck is that? > You can however do a disk swap with a paperclip after you get to your > green brick screen. Then a CDR will read fine. I trust you won't abuse > this information, even if it is common knowledge to most everyone. > > It might be easier, and faster, just to use an AR, a Comms link, and ARS > for your file stuff. > > 'Darco