Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Can CDRs be read after boot-up? Date: Mon, 21 Sep 1998 18:38:08 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <36068F00.F4FA1DA5@hinge.mistral.co.uk> References: <01bddccd$bf6add20$eb0d93c3@default> <35F85207.FB967603@bigfoot.com> <360061C4.8CE00940@cyberdude.com> <01bde1b1$83f9f760$f2e832a2@gbain.wav.scee.sony.co.uk> NNTP-Posting-Host: d3-s11-167-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) George Bain wrote: > Hi there, > > I strongly suggest not using AR. It is NOT supported by SCEE and if other > members want to play your game they also have to have a AR. Also, if > your game uses AR then it can't be used for the "Fame Game" or any other > Net Yaroze promotional discs that we sometimes put together for shows > (e.g.ECTS). But, on the other hand....it's a shit load faster and more reliable than usingthe serial port isn't it? You could use the AR for development (load TMD's, etc) and then do a batch file loader for release (or release both). Quite a few people do use the AR fileserver stuff - unofficial as it may be, I mailled SCEE tech support about ARS before it was released, and they didn't have a problem with it. Craig. (ARS)