Path: chuka.playstation.co.uk!news From: Robert Swan Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Rotating about an arbitrary axis? Date: Tue, 22 Sep 1998 14:30:40 +0100 Organization: I wish! Lines: 9 Message-ID: <3607A680.5844@mdx.ac.uk> References: <36028A8D.290E@manc.u-net.com> <36028CB6.F017A2D5@scee.sony.co.uk> NNTP-Posting-Host: nova.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (X11; I; SunOS 5.5 sun4u) James Russell wrote: > direction of the ball. Use RotMatrixX(RollAmount) followed by RotMatrixY(CompassDirection) to create > such a matrix. james, let me know if this works. I (think) I had a problem with the seperate RotMarix functions and never went back to them (had to use the slower RotMatrix() a few times to get the same effect) Rob