Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Can CDRs be read after boot-up? Date: Tue, 22 Sep 1998 19:16:11 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 38 Message-ID: <3607E96B.2B011E89@hinge.mistral.co.uk> References: <01bddccd$bf6add20$eb0d93c3@default> <35F85207.FB967603@bigfoot.com> <360061C4.8CE00940@cyberdude.com> <01bde1b1$83f9f760$f2e832a2@gbain.wav.scee.sony.co.uk> <36068F00.F4FA1DA5@hinge.mistral.co.uk> <01bde527$a05bd4e0$f2e832a2@gbain.wav.scee.sony.co.uk> NNTP-Posting-Host: d3-s61-217-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) George Bain wrote: > Hi there, > > If people are using the AR as a PC file server it will not be > used for the "Fame Game" or any other Net Yaroze promotional > discs that we sometimes put together for shows (e.g.ECTS). > We may not have a problem with it but we don't support it. If > by some "act of GOD" that is mucks up your NY then your on > There have been (as far as I am aware) no known instances of an AR damaging a Playstation. Ever. Worldwide. > your own. Yes, of coarse it is faster....that's rather trivial. I don't think something that speeds up the dev cycle is trivial. Also, my point about using it only to speed development is perfectly valid - you can do a Serial batch loader version once you're whole game is finalised (as long as you're aware of the issues concerning dynamic loading). Although, I would say that as the ARS file server simulates the standard file access interface, any files loaded in that way will automatically load from CDROM if you don't do a DEBUG build. If a game was good enough, I don't see a problem myself in letting it pull a few files from CD - why did Sony put the CD access functions in the Yaroze libs if not for this use? > Regards, > > George@SCEE > Lighten up George, this is supposed to be fun...... Craig. (retired)