Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Can CDRs be read after boot-up? Date: 23 Sep 1998 13:19:57 GMT Organization: SCEE Lines: 45 Message-ID: <01bde5f6$bc35cd40$f2e832a2@gbain.wav.scee.sony.co.uk> References: <01bddccd$bf6add20$eb0d93c3@default> <35F85207.FB967603@bigfoot.com> <360061C4.8CE00940@cyberdude.com> <01bde1b1$83f9f760$f2e832a2@gbain.wav.scee.sony.co.uk> <36068F00.F4FA1DA5@hinge.mistral.co.uk> <01bde527$a05bd4e0$f2e832a2@gbain.wav.scee.sony.co.uk> <3607E96B.2B011E89@hinge.mistral.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi there, The point being, if someone uses AR for their game and someone wants to try it out, then that person has to own a AR. I would rather code something using the serial cable so ALL members can try the game. I think %99 percent of the members will agree with this point. The CD access functions are used to access the files from the NY Boot CD which has models, sound, and TIM files which you can access. If a owner of an AR wants to use a file server and doesn't mind that only AR people can play their game...then by all means go crazy! Also, if a game using AR was red hot...we still wouldn't use it for the "Fame Game". It wouldn't be fair to the other members who don't own an AR. People using AR obviously have a huge advantage then those members that don't. P.S. The AR is not part of the NY Kit. It's a hacker tool. Regards, George@SCEE Craig Graham wrote in article <3607E96B.2B011E89@hinge.mistral.co.uk>... > I don't think something that speeds up the dev cycle is trivial. > Also, my point about using it only to speed development is > perfectly valid - you can do a Serial batch loader version > once you're whole game is finalised (as long as you're aware > of the issues concerning dynamic loading). Although, I would > say that as the ARS file server simulates the standard file access > interface, any files loaded in that way will automatically load from > CDROM if you don't do a DEBUG build. If a game was good > enough, I don't see a problem myself in letting it pull a few files > from CD - why did Sony put the CD access functions in the > Yaroze libs if not for this use? > Lighten up George, this is supposed to be fun...... > > Craig. > (retired) > >