Path: chuka.playstation.co.uk!news From: "Russ Williams" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 3D engines Date: 16 Apr 1997 21:54:38 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <01bc4ab1$694493a0$b756dec2@algorithm> References: <3347dd19.3248416@news.playstation.co.uk> <3348D38C.1DC1@interactive.sony.com> <334A3648.1873@micronetics.com> <3349266B.7BD4@interactive.sony.com> <3349a345.33045335@news.playstation.co.uk> <334A3058.218B@interactive.sony.com> <334b3a68.199522@news.playstation.co.uk> <334B7033.44F8@interactive.sony.com> <01bc46a2$06428400$01000080@solabh51.dial.pipex.com> <33527210.971450248@news.playstation.co.uk> <01bc49e8$7996d660$b756dec2@algorithm> <33548376.58AE@interactive.sony.com> NNTP-Posting-Host: algorithm.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 sceetech wrote in article <33548376.58AE@interactive.sony.com>... > I'm sorry, but I don't think that you understand what is happening.... > When you register a TMD using GsSortObject, the 3D points are > transformed into 2D drawing primitives for the GPU ( these primitives > are stored in the packet area ). Oops. I was thinking PMD format :( --- Russ