Path: chuka.playstation.co.uk!news From: "Roland Boettcher" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Bezier and Matrix Date: 2 Oct 1998 16:49:31 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <01bdee25$048270e0$77e16dc0@ulthar.han.de> NNTP-Posting-Host: ulthar.han.de Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 Something for the math gurus... I'm working on a bezier spline based track editor (thanks go to Lars for his source). For the bezier coordinates I have the rotation matrix, but for the points in between I can only calculate the coordinates. How do I calculate the rotation matrix for those points? Please have a look at my first draft. Then you'll see what I mean. http://www.netyaroze-europe.com/~roland/ftp/bezier.zip Roland