Path: chuka.playstation.co.uk!news From: Kev Newsgroups: scee.yaroze.programming.3d_graphics Subject: DXF -> RSD Big problem! Date: Thu, 17 Apr 1997 08:50:39 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <3355D64F.4E6D@geocities.com> NNTP-Posting-Host: mango.ferndown.ate.slb.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (X11; I; SunOS 5.3 sun4m) Hi, OK, I've spent some time getting some simple code to work and I've mangaged to design quite a cool object that I want to display... So, I save my object in DXF format and load it into the DXF->RSD converter. I've saved it as standard RSD format, but when I load it into the RSD tool (or use rsdv for that matter) half the polygons are messed up! I read in the software development guide that some 3D programs output DXF with the normals screwed up - mine seems to be doing this!!! I'm using a 3D program called Imagine. I've also tried converting the Imagine object into a Lightwave object and loading into a modeller called Rhino (www.rhino3d.com) and it looks fine - but when I save it as DXF from that program it STILL messes up the normals. Has anyone got a 3d object converter that will take either Imagine (.iob/.obj) or Lightwave (.lwo) or .3ds objects and output them as DXF with the normals intact??? Help! Kev. -- http://www.geocities.com/SiliconValley/Pines/7428