Path: chuka.playstation.co.uk!news From: Tom Newsgroups: scee.yaroze.programming.3d_graphics Subject: Polygon reduction Date: Thu, 22 Oct 1998 11:32:18 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <362F09B2.4A1E80E7@bristol.ac.uk> NNTP-Posting-Host: sis.bris.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (X11; I; SunOS 5.5.1 sun4u) Ok, first off thanks go out to Jake Turner for putting me onto Rhino3d, what a spankingly good package! Now here's my problem, I spent most of afternoon, evening and night playing about with Rhino3d and I got a fairly nice car body shell using spline lofting but unfortunately, the output dxf file was 1Mb (ouch!) even with as much polygon reduction as I could manage. I converted the dxf file to an rsd reducing the polygon count by as much as I could again but still when it came to tmd conversion, the result file was 170Kb. Now I don't really know anything about 3d programming on the Net Yaroze (I've only had it a few weeks) so I loaded the car model into that 3d tutorial ship thingy (the one with red, green and blue lighting) but a lot of the polys on the car were so small the playstation decided they weren't worth rendering so I ended up with gaps all over my model (although it still ran at 50fps, impressive). HELP! Cheers, Tom.