Path: chuka.playstation.co.uk!news From: "Peter Dollochan" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Polygon reduction Date: 22 Oct 1998 13:19:44 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <01bdfdbd$b30c0e80$016f6f6f@fffaaasssttt> References: <362F09B2.4A1E80E7@bristol.ac.uk> NNTP-Posting-Host: host5-99-59-8.btinternet.com X-Newsreader: Microsoft Internet News 4.70.1161 I have a sneaking suspicion that the gaps are due to inverted normals load it up in RsdAnim and have a look I think it allows you to selectively change them. As to the massive file size and number of polys Ummm... make a car with less :-) sorry not very helpful ..... Pete. Tom wrote in article <362F09B2.4A1E80E7@bristol.ac.uk>... > Ok, first off thanks go out to Jake Turner for putting me onto Rhino3d, > what a spankingly good package! > > Now here's my problem, I spent most of afternoon, evening and night > playing about with Rhino3d and I got a fairly nice car body shell using > spline lofting but unfortunately, the output dxf file was 1Mb (ouch!) > even with as much polygon reduction as I could manage. I converted the > dxf file to an rsd reducing the polygon count by as much as I could > again but still when it came to tmd conversion, the result file was > 170Kb. Now I don't really know anything about 3d programming on the Net > Yaroze (I've only had it a few weeks) so I loaded the car model into > that 3d tutorial ship thingy (the one with red, green and blue lighting) > but a lot of the polys on the car were so small the playstation decided > they weren't worth rendering so I ended up with gaps all over my model > (although it still ran at 50fps, impressive). HELP! > > Cheers, > Tom. > >