Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Polygon reduction Date: Thu, 22 Oct 1998 14:48:15 +0100 Organization: Sony Computer Entertainment Europe Lines: 21 Message-ID: <362F379F.A924518@scee.sony.co.uk> References: <362F09B2.4A1E80E7@bristol.ac.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en Tom wrote: > > so I loaded the car model into > that 3d tutorial ship thingy (the one with red, green and blue lighting) > but a lot of the polys on the car were so small the playstation decided > they weren't worth rendering so I ended up with gaps all over my model > (although it still ran at 50fps, impressive). HELP! RSDlink will convert the floating point values for the vertices straight into integers, which means that they will 'snap'. This can cause large unsightly gaps. Try scaling the model (there's a flag in rsdlink to do this) which should reduce the problem. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Two elephants fell off a cliff. Boom Boom.