Path: chuka.playstation.co.uk!news From: "Angel Sastre" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Voxels Date: Sun, 25 Oct 1998 00:02:37 -0700 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <70tmhu$5iq4@chuka.playstation.co.uk> References: <35CEF045.CF2ECD6@nospam.easynet.co.uk> <01bdc404$57cb5aa0$f2e832a2@gbain.wav.scee.sony.co.uk> NNTP-Posting-Host: 194.83.127.74 X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 mind you that if you want to intersect a ray against a heightmap it's not precisely fast...the sort of thing yaroze wouldn't be very good at. or maybe you could just use all the polygon power in it and draw all the voxels in the field of vision from front to back. I suppose it's worth a try :-) regards, angel sastre aka reboot / incognita