Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Progress Report RsdANIM (next version) Date: Sun, 25 Oct 1998 16:19:32 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <36334F94.5B04003B@hinge.mistral.co.uk> References: <362B2737.1031ADFB@hinge.mistral.co.uk> <362DCB26.B3ED93F1@hinge.mistral.co.uk> NNTP-Posting-Host: d2-s46-140-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) And another update on what's happening.....shout out when folks think I've done enough to justify a new release...... [25/10/98] o Fixed some stuff in the RSD file saving (didn't handle all the poly types I'd added to the TMD saver [21/10/98] - now it does). o Added new Point Lighting function (Tools->Point Lighting). (Uses vertex colouring) Usage: Select ONE vertex. This is where the light will be focused. Open the Point Lighting dialog from the tools menu. Set the colour of the point lightsource, and it's size. This will static light a model (embedding the lighting information into the TMD file). There is almost no overhead for doing this, so have as many lights as you want (use it for static scenery lighting such as street lights or wall torches). Still to come: - Transparent Polygon insertion lighting (better effects than you can get with vertex colouring). - Static flat lighting. Craig.