Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: DXF -> RSD Big problem! Date: Thu, 17 Apr 1997 19:33:12 GMT Organization: Into Beyond Lines: 26 Message-ID: <3357626c.1625559@news.playstation.co.uk> References: <3355D64F.4E6D@geocities.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Thu, 17 Apr 1997 08:50:39 +0100, Kev did quoth at me: >Has anyone got a 3d object converter that will take either Imagine >(.iob/.obj) or Lightwave (.lwo) or .3ds objects and output them as >DXF with the normals intact??? There is an LW plug-in available, possibly on the Japanese site. re: Normals I have a similar problem with 'stock' objects. I'm currently doing some tunnel code that maps an image onto a 'tunnel' 3d object. Looks very nice too... However, I tried some other objects to check my wrapping technique, and although it works, approx half the normals were screwed on the actual objects. So I changed the internal TMD data to use double sided polys (bit 1 in flag in primitive header). However, there was no change. Any ideas? * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* MM - "Steve Corica is every bit as good as that Kinkladze"